James Lillicrap

I am a recent graduate from Rensselaer Polytechnic Institute with a dual Bachelors in both Games Simulations Arts and Sciences and Electronic Arts (GSAS-EART). I have worked on several small development teams as a physics/engine programmer as well as a technical artist, musician, SFX designer and have worked on several projects of my own. I have experience in Unity3D, Unreal, and other game engines as well as experience in Blender 2.7, 3.1 (and older versions), Maya, Houdini and Substance painter.  I also am currently working to broaden my horizons with lower levels of Graphical programming using OpenGL and GLSL.

James Lillicrap

Technical Artist

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